/**
 * 
 */
package model;

import controller.Controller;

/**
 * @author Bill
 * 
 * In this stage the user has the chance to buy items and lay things on the map
 *
 */
public class SetupStageState extends State {
	
	public SetupStageState(){
		
	}

	@Override
	void pauseButtonPressed(GameDriver d) {
		//go to pause menu
		//d.setCurrentState(d.pauseState);		
	}

	@Override
	void advanceState(GameDriver d) {
		System.out.println("Starting Wave #"+d.getCurrentWave());
		d.setCurrentState(d.attackStageState); 
	}

	@Override
	void returnToMainMenu(GameDriver d) {/*cant get there from this state*/}

	@Override
	public String getStateName() {
		return "SETUP_STAGE_STATE";
	}

}
